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Who ever doubted (after seeing the ending of the game, which literally screamed for a sequel) that Crysis was meant to be a trilogy, lo and behold, you unfaithful people:Cevat Yerli himself, the big kahuna at Crytek, came with the confirmation that not one, but two sequels are envisioned for the alien-shooting franchise.

"The game is designed as a trilogy, so you have two more installments to come and the ending is planned deliberately. But I cannot answer any more questions here please as we want to keep some surprises for you all," said Yerli during a chat last month with the
In-Crysis community.

Although many technical details about the future installments of the game were revealed (including SS4 implementation or further use ofDX10 in Vista), no other aspect was revealed. However, some inquisitive guys from
GameStar Germany have determined Steven Bender, boss of the animation department, to let the cat out of the bag: Crysis 2 will focus on...graphics. Oh my God... It wasn't enough that Crysis 1 simply owns any other game at this chapter, no, they had to make it even better.

"
Special attention is thereby to the courses of motion as well as the face textures and animations. Thus a still more realistic play feeling is to be achieved. A avowed goal is to be approximated it an experience on film level."

Hm...no kidding...I wonder what hardware you'd have to buy to get
that sort of experience... It's� pretty much obvious that even 3 SLI high-end Nvidia cards kneel before the 1+ million lines of code, 1GB of textures and 85,000 shaders that Crysis currently packs. (Did you know that in a single tree from Crysis there's more technology involved than in the entire Far Cry?)

Anyway, according to Yerli, the ending of the trilogy is already planned, but that doesn't mean Crytek will just shut the windows, switch off the lights and send everyone home. The company has expanded in Eastern Europe (with offices in Budapest and Kiev) and has some super-top-secret project in development for PlayStation 3, which means there's still a lot of work to do.

OK, but please, can we make a suggestion? Could you make Crysis 2's gameplay a little more appealing? We certainly love the graphics rendered by CryENGINE 2, but just shooting crazy, cold-blooded aliens in zero G environments is, well, a lot less appealing than shooting trees...

 

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